⚔️ Mini War

Mini War Tier List

Last updated: 2026-05-28. Rankings based on power, cost efficiency, and strategic value.

Tier STop-tier. Must-have for any competitive strategy.
Tier AExcellent. Strong choice for most strategies.
Tier BGood. Solid mid-game options.
Tier CAverage. Early game or niche use.

Units

Tier STop-tier. Must-have for any competitive strategy.

Tank

TSHeavy Armor

The ultimate heavy hitter. Tanks dominate late-game battles and boss raids with unmatched damage output.

Synergy: Infantry, Helicopter
Cost
8,000
Power
450
Health
800
Mobility
Low
Damage
Very High
Special
High damage dealer, best for boss raids

Helicopter

TSAir

Air superiority unit. Unlocks the most profitable farming activity (Air Strike Operation) and provides unmatched mobility.

Synergy: Tank, InfantryWeak vs: Anti-Air Units
Cost
5,000
Power
250
Health
300
Mobility
Very High
Damage
High
Special
Fast deployment, air strike capability

Tier AExcellent. Strong choice for most strategies.

Combat Mech

TAMech

The workhorse of mid-game. Combat Mechs provide the best cost-to-power ratio for sustained farming operations.

Synergy: Infantry, FactoryWeak vs: Tank
Cost
2,000
Power
120
Health
400
Mobility
Medium
Damage
High
Special
Balanced stats, versatile combat role

Tier BGood. Solid mid-game options.

Worker Mech

TBUtility

Economic powerhouse. Worker Mechs boost resource gathering, making them essential for early-to-mid game economy.

Synergy: Farm, FactoryWeak vs: Combat Mech, Tank
Cost
500
Power
30
Health
200
Mobility
Medium
Damage
Low
Special
Resource gathering bonus

Tier CAverage. Early game or niche use.

Infantry

TCInfantry

Cannon fodder with strategic value. Infantry are cheap and fast to produce, perfect for swarm tactics and defense waves.

Synergy: Barracks, Defense ContractsWeak vs: Any combat unit
Cost
100
Power
10
Health
50
Mobility
High
Damage
Low
Special
Fast to produce, cheap to replace

Buildings

Tier STop-tier. Must-have for any competitive strategy.

Military Base

TSMilitary

End-game military infrastructure. Unlocks the most profitable content including boss raids.

Cost
25,000
Income
20,000/hr
Unlocks
Lvl 25

Tier AExcellent. Strong choice for most strategies.

Airport

TAAir

Air power hub. Required for helicopter deployment and air strike missions.

Cost
15,000
Income
12,000/hr
Unlocks
Lvl 18

Mech Bay

TAIndustrial

Combat Mech production facility. Essential mid-game building.

Cost
8,000
Income
6,000/hr
Unlocks
Lvl 12

Tier BGood. Solid mid-game options.

Barracks

TBMilitary

Infantry training facility. Enables military mission access.

Cost
2,500
Income
2,000/hr
Unlocks
Lvl 8

Factory

TBIndustrial

Industrial multiplier. Boosts overall income output significantly.

Cost
3,000
Income
4,500/hr
Unlocks
Lvl 5

Tier CAverage. Early game or niche use.

Farm

TCEconomy

Starter building. Provides baseline passive income. Upgrade priority is low after early game.

Cost
500
Income
1,500/hr
Unlocks
Lvl 1

Start Building Your Army

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