⚔️ Mini War

Mini War Wiki

Complete database for all units, buildings, and game mechanics. Everything you need to master Mini War.

⚔️ Units

🪖

Infantry

Infantry

The basic ground unit. Cheap to produce and fast to train. Best for swarm tactics and defense waves.

Cost
100
Power
10
Health
50
Speed
Fast
Early gameDefenseSwarm tactics
🔧

Worker Mech

Utility Mech

A utility unit designed for resource gathering. Increases efficiency at farms and resource nodes.

Cost
500
Power
30
Health
200
Speed
Medium
Resource gatheringEconomy boost
🤖

Combat Mech

Combat Mech

The backbone of mid-game armies. Balanced stats with good power-to-cost ratio.

Cost
2000
Power
120
Health
400
Speed
Medium
Mid-game combatBoss raidsGeneral purpose
🚁

Helicopter

Air

Air superiority unit. High mobility and strong damage. Unlocks air strike missions.

Cost
5000
Power
250
Health
300
Speed
Very Fast
Air strikesMobilityFast response
🎯

Tank

Heavy Armor

The ultimate heavy hitter. Highest power and health of any unit. Dominates late-game.

Cost
8000
Power
450
Health
800
Speed
Slow
Heavy assaultBoss damageEnd-game

🏗️ Buildings

BuildingLevelCostIncomeDescription
🌾Farm
Lvl 15001,500/hrBasic income building. Generates passive gold over time.
🏭Factory
Lvl 53,0004,500/hrIndustrial production. Multiplies farm output. Major milestone.
🏠Barracks
Lvl 82,5002,000/hrTrains infantry units. Required for military missions.
🔩Mech Bay
Lvl 128,0006,000/hrProduces combat mechs. Essential for mid-game progression.
✈️Airport
Lvl 1815,00012,000/hrDeploys helicopters. Unlocks air strike operations.
🏰Military Base
Lvl 2525,00020,000/hrMaximum military infrastructure. Enables boss raids.

📖 Game Mechanics

Economy

Passive Income

Buildings generate gold automatically over time, even when you're offline. Check your income summary in the HUD.

Active Farming

Participate in activities like Resource Nodes and Military Missions to earn significantly more gold than passive income alone.

Upgrade Priorities

Always upgrade your highest-income building first. Use the Progression Calculator to find the optimal activity for your level.

Military

Unit Composition

Combined arms (mixing infantry, mechs, helicopters, tanks) outperforms single-unit compositions. Balance is key.

Unit Synergy

Infantry distracts enemies while tanks deal damage. Helicopters provide reconnaissance and fast response. Use synergies to maximize effectiveness.

Boss Mechanics

Bosses have phases — watch for attack patterns and dodge. Bring a balanced army with tanks as primary damage dealers.

Progression

Level System

Gain experience from activities and missions. Higher levels unlock new buildings, units, and activities.

Building Order

Farm → Factory → Barracks → Mech Bay → Airport → Military Base. This is the optimal building sequence for progression.

Activity Unlock

Each activity has a minimum level requirement. Start with basic farming, progress to resource nodes, then military missions, then boss raids.

Ready to Play?

Use these tools to plan your strategy and dominate.