Mini War Wiki
Complete database for all units, buildings, and game mechanics. Everything you need to master Mini War.
⚔️ Units
Infantry
InfantryThe basic ground unit. Cheap to produce and fast to train. Best for swarm tactics and defense waves.
Worker Mech
Utility MechA utility unit designed for resource gathering. Increases efficiency at farms and resource nodes.
Combat Mech
Combat MechThe backbone of mid-game armies. Balanced stats with good power-to-cost ratio.
Helicopter
AirAir superiority unit. High mobility and strong damage. Unlocks air strike missions.
Tank
Heavy ArmorThe ultimate heavy hitter. Highest power and health of any unit. Dominates late-game.
🏗️ Buildings
| Building | Level | Cost | Income | Description |
|---|---|---|---|---|
🌾Farm | Lvl 1 | 500 | 1,500/hr | Basic income building. Generates passive gold over time. |
🏭Factory | Lvl 5 | 3,000 | 4,500/hr | Industrial production. Multiplies farm output. Major milestone. |
🏠Barracks | Lvl 8 | 2,500 | 2,000/hr | Trains infantry units. Required for military missions. |
🔩Mech Bay | Lvl 12 | 8,000 | 6,000/hr | Produces combat mechs. Essential for mid-game progression. |
✈️Airport | Lvl 18 | 15,000 | 12,000/hr | Deploys helicopters. Unlocks air strike operations. |
🏰Military Base | Lvl 25 | 25,000 | 20,000/hr | Maximum military infrastructure. Enables boss raids. |
📖 Game Mechanics
Economy
Passive Income
Buildings generate gold automatically over time, even when you're offline. Check your income summary in the HUD.
Active Farming
Participate in activities like Resource Nodes and Military Missions to earn significantly more gold than passive income alone.
Upgrade Priorities
Always upgrade your highest-income building first. Use the Progression Calculator to find the optimal activity for your level.
Military
Unit Composition
Combined arms (mixing infantry, mechs, helicopters, tanks) outperforms single-unit compositions. Balance is key.
Unit Synergy
Infantry distracts enemies while tanks deal damage. Helicopters provide reconnaissance and fast response. Use synergies to maximize effectiveness.
Boss Mechanics
Bosses have phases — watch for attack patterns and dodge. Bring a balanced army with tanks as primary damage dealers.
Progression
Level System
Gain experience from activities and missions. Higher levels unlock new buildings, units, and activities.
Building Order
Farm → Factory → Barracks → Mech Bay → Airport → Military Base. This is the optimal building sequence for progression.
Activity Unlock
Each activity has a minimum level requirement. Start with basic farming, progress to resource nodes, then military missions, then boss raids.
Ready to Play?
Use these tools to plan your strategy and dominate.